Main character
Established Hero


Seasons refresh the game experience by resetting progression in a meaningful, structured way every few months. We know the early game is peak content; Seasons let us return to that magic, again and again. This keeps gameplay fresh, reduces stagnation, and gives every guild and player a fair shot at glory.
Established Hero

Fresh Incarnation


The Season is divided into five sequential “Ages”, each lasting approximately one month. Every Age unlocks new content, systems, and challenges, from wooden huts to castle walls. As the season unfolds, stacking bonuses are activated to accelerate progress.

Age of
Awakening

Age of
A Conquest

Age of
A Domination

Age of
A Reckoning

Age of
A Judgement

We’ve taken a hard look at what happens when massive guilds dominate a server: stagnation and a dying world. In Seasonal Arden, guilds are limited to 50 unique accounts (100 characters). Most importantly, the 'Ally' standing is completely disabled. This is a radical step to ensure a multipolar world where more players can compete, matter, and thrive.

We're bringing back the mechanics you loved. 'Barkboxing' is re-enabled during JH: you can now place movable objects (like chairs and tables) on top of each other to climb over walls. Furthermore, player-built tradeposts are removed. Tradeposts are now strategic points of conflict scattered across the map, forcing you to fight for your economy.